Quagga dilua scruta video mode 13h palette Spune vulpe Halbă
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KeyJ's Blog : Blog Archive » Color Generation in IBM CGA, EGA and VGA
Experimenting with DOSBox SVN-Daum, a custom DOSBox build by ykhwong | ToughDev
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graphics - Wrong data when reading pixels in mode 13 (386 Assembly - DOS) - Stack Overflow
foone on Twitter: "Fun fact: Doom (which uses mode 13h, 320x200, with non-square pixels) actually has an effectively double-indirect palette. You've got the game's main palette and a secondary sort of palette
Creating Video Games Some background: There are lots of video games out there written for 16 bit, and with a little work, it is still possible to create one. Unfortunately, the documentation is harder to come by. I no longer have my texts detailing the various ...
Retro Tech: VGA — Custom PC magazine
256-Color VGA Programming in C - VGA Basics
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Mode 13h - Wikipedia
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Operating Systems Development Series
Retro Tech: VGA — Custom PC magazine
foone on Twitter: "so, fun fact about VGA: it lets you set up a palette of 256 colors, but it's not out of the same color gamut we're used to these days.